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The Station - Enemy Concept

Ideation sketches and color block outs over provided 3D model for several enemies in development for project Station.

Color variations for Grunt enemy type overpainted on initial model (Model created by fellow artist in the team)

Color variations for Grunt enemy type overpainted on initial model (Model created by fellow artist in the team)

Initial sketch ideations for Grunt enemy. Basic enemy that would simply attack the player when noticed.

Initial sketch ideations for Grunt enemy. Basic enemy that would simply attack the player when noticed.

Initial ideation for "Blackout" enemy, caused light sources in an area to go out while it hunted in the dark.

Initial ideation for "Blackout" enemy, caused light sources in an area to go out while it hunted in the dark.

Ideation for agile crawling enemy, would rapidly move across any surface to leap at the player before exploding.

Ideation for agile crawling enemy, would rapidly move across any surface to leap at the player before exploding.

Callouts of crawling enemy for 3D model development

Callouts of crawling enemy for 3D model development